Skills
- Dismantle required level changed from 75 to 20. Max range changed to 5 Yards.
Talents
- Hunger For Blood damage bonus reduced from 5% to 3%. Now works with any harmful physical effect affecting you.
- Cut to the Chase now affects all Eviscerate and Envenom attacks. (Old - Only affected critical strikes)
- Blood Spatter has been moved from Tier 9 to Tier 2. Now Increases the damage caused by your Garrote and Rupture abilities by 15/30%. (Old - 10/20%)
- Focused Attacks has been moved from Tier 9 to Tier 8.
- Turn the Tables has been moved from Tier 8 to Tier 9.
- Find Weakness changed from 5 points to 3 points. Now increases the damage of all offensive abilities by 3/6/9% (Old - Your finishing moves increase the damage of all your offensive abilities by 2/4/6/8/10% for 10 sec.)
- Vigor has been moved from Tier 7 to Tier 3.
- Deadened Nerves changed from 5 points to 3 points. Now reduces all damage taken by 2/4/6%. (Old - 1/2/3/4/5%)
- Master Poisoner moved from Tier 6 to Tier 9 and changed from 2 to 3 ranks. Now Increases the critical hit chance of all attacks made against any target you have poisoned by 1/2/3% and reduces the duration of all Poison effects applied to you by 17/34/50%. (Old - Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects applied to you by 25/50%.)
- Relentless Strikes has been removed. (And moved to Subtlety)
- Improved Expose Armor now Reduces the energy cost of your Expose Armor ability by 5/10. (Old - Increases the duration of your Expose Armor ability by 25/50%.)
- Lethality now increases the critical strike damage of all combo moves by 6/12/18/24/30%. (Old - Didn't affect all skills)
- *New Talent* - Overkill (Tier 7) - Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.
Combat
Skills
- Sprint cooldown reduced from 5 to 3 minutes.
- Evasion cooldown reduced from 5 to 3 minutes.
Talents
- Murder Spree has been renamed to Killing Spree. Range has been changed to 10 yards.
- Prey on the Weak now increases the damage of all your critical strike damage by 4/8/12/16/20%. (Old - Only affected normal melee critical strike, increased by 5/10/15/20/25%)
- Unfair Advantage changed to Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50/100% of your main hand weapon's damage. (Old - Whenever you critically hit an enemy or dodge an attack you gain an Unfair Advantage, increasing your chance to critically hit and dodge by 1/2% for 8 sec.)
- Suprirse Attacks now also affects Hemorrhage.
- Stay of Execution has been removed.
- *New Talent* - Blood Poisoning (Tier 9) - All physical damage caused to enemies you have poisoned is increased by 1/2%.
- Throwing Specialization now affects Fan of Knives as well.
- Nerves of Steel changed to Reduces damage taken while affected by Stun and Fear effects by 15/30%. (Old - Reduces the duration of all Stun and Fear effects by 15/30%.)
- Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor. (Old - Increases the damage dealt by your critical strikes with maces by 2/4/6/8/10%.)
- Fist Weapon Specialization has been removed.
- Dagger Specialization has been moved from Tier 4 to Tier 3 and now affects Fist Weapons as well.
- Dual Wield Specialization has been moved from Tier 4 to Tier 1.
- Endurance now reduces the cooldown of your Sprint and Evasion abilities by 30 sec/1 min. (Old - 45 sec/1.5 min)
- Riposte now awards 1 Combo Point.
- Improved Sprint changed from Tier 3 to Tier 4.
- Improved Slice and Dice changed from 3 points to 2 points. Now Increases the duration of your Slice and Dice ability by 25/50%. (Old - 15/30/45%)
- Deflection changed from 5 points to 3 points. Now Increases your Parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
- Precision now also increases the hit chance of your poison attacks.
- Lightning Reflexes moved from Tier 1 to Tier 4.
Subtlety
Skills
- Tricks of the Trade range changed to 20 yards. (Reminder - The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.)
- Cloak of Shadow cooldown increased from 1 to 1.5 minute.
- Vanish cooldown reduced from 5 to 3 minutes.
- Disarm Trap increased from 5 to 20 yards. Casting time reduced from 2 to 1 second.
Talents
- Shadow Dance changed - Enter the Shadow Dance, allowing the use of Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Those abilities each gain a cooldown of 2 sec. Lasts 10 sec. Instant, 2 min cooldown. (Old - Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs.)
- Slaughter from the Shadows now also reduces the energy cost of your Hemorrhage by 1/2/3/4/5.
- Wrongfully Accused has been removed.
- Premeditation cooldown reduced from 2 minutes to 20 seconds.
- Preparation doesn't affect Premeditation anymore.
- Elusiveness moved from Tier 4 to Tier 3. Now Reduces the cooldown of your Vanish and Blind abilities by 30/60 sec and your Cloak of Shadows ability by 15/30 sec.
- Serrated blades moved Tier 4 to Tier 3.
- Initiative moved from Tier 3 to Tier 4. Now Gives you a 33/66/100% (Old - 25/50/75%) chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Improved Ambush moved from Tier 3 to Tier 4. Changed from 3 points to 2 points. Now increases the critical strike chance of your Ambush ability by 25/50%. (Old - 15/30/45%)
- Camouflage changed from 5 points to 3 points. Now Increases your speed while stealthed by 5/10/15% (Old - 3/6/9/12/15%) and reduces the cooldown of your Stealth ability by 2/4/6 sec. (Old - 1/2/3/4/5 Sec)
- Master of Deception Rank 4 and 5 have been removed.
- Opportunity has been changed from 5 points to 2 points. Now increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 10/20%. (Old - 4/8/12/16/20%)
- *New Talent* - Filthy Tricks (Tier 9) - Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 secs.
- *New Talent* - Relentless Strikes (Tier 1, Moved from Assassination Tree) - Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.
Posté sur Twitter
samedi 6 septembre 2008
Dernier patch beta
La plupart des modifs dont il était question ont été ajoutées à la beta, plus quelques autres (en gras). Le simulateur de talents de mmo-champion est à jour. Je testerais bien un truc dans ce genre.
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